|Health points|| Wild: 18 ( × 9)|
Tamed: 40 ( × 20)
|Attack strength|| Easy: 2 () |
Normal: 3 ()
Hard: 4 ()
Dirt scorpion venom:
for 3 sec ()
Cave scorpion Nausea:
for 3 sec
Frost scorpion Slowness:
for 3 sec
|First appearances||See History|
Three types of scorpions can be found in the Overworld; dirt scorpions spawn on top of solid blocks in the Overworld in light levels of 7 or less.
Cave scorpions spawn in light levels of 7 or less in the Overworld, but only if the Y position is less than 40 and doesn't have direct sky view (in other words, you're more likely to find them in caves or ravines than on the surface). The two conditions must be met in order to spawn a cave scorpion. Frost scorpions spawn in ice plains, ice mountains and ice spikes biomes in light levels of 7 or less.
Nether scorpions can be found in the Nether. It's unlikely that the light level in the Nether affects the spawning of Nether scorpions, but it's possible they can spawn at any light level.
When killed, scorpions drop 0 to 1 chitin or 0 to 1 scorpion stings (either dirt, cave, nether or frost chitin/stings, depending on the type of scorpion). Undead scorpions drop 0-2 pieces of rotten flesh and 0-2 string. Baby scorpions also drop 0-2 string. These drops are affected by the Looting enchantment. They drop 5 experience when killed by a player or tamed wolf.
If a tamed scorpion was saddled, it will drop the saddle upon death.
Scorpions with babies on their back will drop 0-4 baby scorpions when killed. The babies are passive, and will not attack you.
Scorpions have very similar behavior to that of vanilla spiders; they are hostile to the player as long as the light level immediately around them is 9 or less; otherwise they won't attack unless you provoke them. Hostile scorpions will continue to chase the player even if they are exposed to well-lit locations.
Scorpions have two attack methods: one being a melee attack, or by stinging the player in close proximity, which causes a negative effect. They will only sting you if they get too close. Scorpions make squeaking and clicking sounds occasionally. Scorpions do not get set on fire during the day, unlike other hostile mobs.
Negative effects Edit
If a scorpion stings the player, you will be inflicted with a negative potion effect:
- Dirt scorpions will poison the player.
- Cave scorpions can cause nausea.
- Frost scorpions will inflict a Slowness I effect for three seconds.
- Nether scorpions can set you on fire.
- Like spiders, insects and crabs, scorpions can climb up vertically, meaning they can scale up walls and fences. As this is the case, walls and fences make poor protection any tamed mobs, unless you build a roof over an enclosure or your house.
- Don't get too close to a scorpion; they will sting you if given the opportunity, thus inflicting you with a nasty effect for several seconds.
- Because scorpions can sting you, it is best to use a bow from a safe distance. Being too close to a scorpion will make it harder for you to kill it, and this can be dangerous if other hostile mobs such as ogres are in pursuit.
- An iron or better sword will finish off a scorpion in a few hits, but since zombies and skeletons can ride them, this makes them more challenging.
Scorpions will typically spawn using one of four different skins, these include: blue (frost), orange (dirt), black (cave), and red (nether).
The biome determines the skin used:
- Snow biomes will have 100% frost skin.
- Nether will have 100% red skin.
- Other biomes have either orange or black skin.
Undead scorpion Edit
An undead scorpion is a rotting-green scorpion with red eyes. They do not attack the player (unless a scroll of freedom has been used on it) and are created with an essence of undead.
A scorpion can be tamed by picking up a baby scorpion and then naming it. To find baby scorpions, look for a scorpion that has small scorpions on its back, and kill it. This will make the babies fall to the ground. The babies can then be picked up by right-clicking on them, which will allow the scorpion to be named. If the naming screen doesn't show, use a medallion on it.
The player has to right-click on the baby scorpion when it falls from its mother scorpion's back. If it grows bigger, it can't be tamed by right-clicking on it.
Like other baby mobs, baby scorpions take a while to grow to full size, and grow slowly periodically. Fully-grown tamed scorpions may attack other mobs, including your pet(s), so they should be kept separately in an enclosure. Once the baby has grown to full size, the scorpion can then be ridden by placing a crafted saddle or vanilla saddle on it. Like other tamed mobs, scorpions will sit when a whip is used near them, and will continue to remain stationary until ridden, or if the whip is used again. Scorpions can be healed by feeding them raw rat or cooked rat. Scorpions also don't take fall damage. Tamed scorpions may attack other mobs, but they do not attack hostile mobs, nor do they attack mobs for you.
A scorpion egg can be acquired by using an essence of darkness on any tamed scorpion. Placing this on the ground will cause it to hatch within a couple of minutes, and it is necessary to stay near the egg in order to tame the hatched scorpion (placing it requires looking at the ground and you must be where the egg is wanted, then right-click). This will hatch a baby scorpion that can be named, just as if a scorpion with babies on its back was killed.
Once a scorpion is tamed and saddled, the player can control it with standard directional controls, jump, and the mouse. The player dismounts using the dismount control (shift).
When riding a scorpion, the hunger bar is replaced by the scorpion's health in survival or adventure mode. It uses a slightly different heart texture than the player's health bar. A player can also use any item while riding a scorpion (this also includes interacting with blocks such as furnaces or crafting tables).
A ridden scorpion will automatically run up any one block high slope, as well as scale up solid blocks.
Scorpions are relatively fast mobs. They remain the same speed moving backwards, but are very slow when moving sideways. A ridden scorpion can also be made to jump.
ID's for all scorpion eggs. Input the following command below and one of the ID's to obtain the scorpion egg you want:
|1.7 and later||/give @p MoCreatures:mocegg 1 [ID]|
- Fixed PetScorpion taming bug.
v8.0.0 DEVa Edit
- Skeletons, silver skeletons and zombies can now ride scorpions and wild wolves as well as mob horses.
- Added PetScorpion sitting behavior/animation.
- Added transform animation to scorpions.
- Pet scorpion health boosted to 40 (from 18).
v6.2.0 DEVR3 Edit
- Fixed scorpion eggs checking for more than 5 types.
v6.2.0 DEVR1 hotfix 3 Edit
- Fixed pet scorpions not spawning from pet amulets.
- Added PetScorpion to en_US lang file.
v6.1.0 DEVR1 Edit
- Fixed scorpion poison crash with non-living entities.
v5.2.5 DEV R2 Edit
- Fixed scorpions spawning during day.
v5.2.0 DEV Edit
- Insects, scorpions and crabs are now targeted by bane of the arthropods enchantment.
- Fixed bug despawning tamed scorpions.
- Scorpions and horsemobs now spawn in nether by default.
- Reduced frequency of scorpion drops.
- Wild scorpions no longer attack other mobs.
- Tamed scorpions that are set free now drop the saddle, and can't be ridden.
- Pets can be healed: bunnies with carrots, birds with seeds and scorpions with raw or cooked rats.
- Tamed scorpions can be used as mounts if given a saddle.
- Giving an essence of undead to an scorpion, transforms it into an undead scorpion.
- You can obtain a scorpion egg by giving an essence of darkness to a tamed scorpion.
- You can now name your tamed scorpions by using an amulet.
- You can use a rope on tamed scorpions so they will follow you.
- Nether scorpions and flame wraiths won't burn the player in the Nether.
- Picked baby scorpions won't despawn or attack the player.
- Changed scorpion models, textures and animations. Scorpions will try to hide away from sunlight.
The black scorpion only spawns on underground caves.
Frost scorpions spawn on cold biomes.
- Scorpions drop either sting or chitin. The sting is a short lived weapon with special properties, causing poison, slow, confusion or fire on the targets.
The stings can be used to forge swords that will last longer and hit stronger.
With the scorpion chitins, armor can be forged. A full set of armor confers a special ability. The cave Scorpion armor set allows night vision.
The nether armor set gives fire resistance. The frost armor set enables water breathing. The regular scorpion armor gives mild regeneration.
- Fixed scorpion tail swing and arm snap animations.
- Fixed bug with giant baby scorpions.
- Baby scorpions don't despawn.
- Scorpions and hunter creatures (lions, bears, boars, foxes) no longer spawn within 8 blocks of torches.
- Added missing scorpion sounds.
- Fixed bug with baby scorpions changing size when climbing surfaces.
- Added the option to tame baby scorpions. You can easily tame them just by picking them up. Once tamed they won't despawn, and will attack other mobs.
- Added scorpions.
- Scorpions are nasty creatures that attack at night or if provoked. When scorpions attack, there is a chance of being poisoned.
- Unlike other "undead" mobs, undead scorpions do not take damage from splash potions of healing, nor do they decay.
- Like tamed manticores, in-game, tamed scorpions have an Entity ID called "PetScorpion".
- If a zombie pigman mounts a wild scorpion, the scorpion may stop chasing the player and instead wander around aimlessly, this is the zombie pigman is in control of the scorpion, and is also neutral towards the player. The scorpion however, will still attack you if you approach it.
- Wild scorpions with babies on their back cannot be ridden by skeletons, zombies, zombie pigmen, or silver skeletons.
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