| Mini Golem|
|Health points||15 ()|
|Attack strength|| Melee: |
Easy: 2 ()
Normal: 2 ()
Hard: 3 ()
|Spawn||Light level of 7 or less|
|First appearances||See History|
Mini golems spawn naturally in the Overworld on solid blocks in light levels of 7 or less.
Mini golems drop 5 experience when killed by a player or tamed wolf. If the golem was holding a block when it dies, that block will be dropped.
Mini golems spawn in dimly lit areas with light levels of 7 or less. Mini golems are different than big golems, and are less dangerous. As the name suggests, they are smaller and weaker variants of big golems. At dawn, generally when the sun is 15 degrees or more above the ground (that is, when the moon can no longer be seen), mini golems will catch fire and burn once exposed to direct sunlight.
When a mini golem notices a player within a 16 block radius, its eyes and core will turn red, and it will start picking up nearby blocks and throwing them at the player. Mini golems can also damage the player by 'touching' them if he/she gets too close. Mini golems will not throw blocks at the player if its in water (i.e if the golem is in an ocean biome).
Unlike big golems, mini golems do not have a shield or resist damage from weapons.
- Improved mini golem throwing block accuracy.
v6.1.0 DEVR1 Edit
- Fixed golems picking up bedrock.
v6.0.0 DEV R5 Edit
- Fixed textures of blocks used by golems.
- Fixed golem block duping with mobgriefing set to false.
v5.2.0 DEV Edit
- Added mini golems.
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