Horsemobs are common aggressive variants of horses.

Spawning Edit

Undead, skeleton and bat horsemobs spawn almost anywhere in the Overworld at light levels of 7 or less.

Nether Edit

Nightmare horsemobs naturally spawn almost anywhere in the Nether.

Drops Edit

All four horsemobs will drop:

Common dropsEdit

  • 0–2 Grid Leather Leather if the horsemob is a bat horse or nightmare.
  • 0–2 Grid Bone Bones if the horsemob is a skeleton horse.
  • 0–2 Grid Rotten Flesh Rotten Flesh if the horsemob is a zombie horse.
  • The maximum amount of drops can be increased by 1 per level of Looting used, up to a maximum of 4.

After an undead horsemob has been killed, a slime of random size will spawn in its place.

Uncommon dropsEdit

Horsemobs have a 25% chance to drop a Grid Heart of Fire Heart of Fire if the horsemob is a nightmare, a Grid Heart of Darkness Heart of Darkness if the horsemob is a bat horse, and a Grid Heart of Undead Heart of Undead if dropped by an undead horsemob.

Behavior Edit

Horsemobs spawn in dimly light areas, and behave similarly to horses; they will wander around aimlessly, and they open their mouths when they make neighs and whinnies. All types of horsemobs are hostile and will attack the player if they are within a 12-16 block radius. All horsemobs, with the exception of nightmare horsemobs, will burn and take damage in sunlight.

Both undead and skeleton horsemobs are immune to poison, will take damage from splash potions of healing, and are healed with splash potions of harming. When a zombie horsemob has been killed, a slime of random size will spawn in its place.

If a zombie, skeleton, wither skeleton or zombie pigman is within a few blocks of a horsemob, they will mount it.

Variations Edit

  • An undead horsemob.
  • A skeleton horsemob.
  • A wild bat horse.
  • A nightmare horsemob.

Horsemobs will typically spawn using one of four different skins. Skins include rotting-green (undead/zombie), skeleton, black (bat), and red (nightmare).

 History Edit


v4.1.3 Edit

- Fixed animated textures and particle Fx for horsemobs.

- Fixed movement bug on wild bathorses.

v3.7.0 Edit

- Added aggressive mobhorses.

Trivia Edit

  • Horsemobs, unlike horses, cannot be tamed by the player, nor can they be mounted or bred.
  • The resources that horsemobs drop are crucial for making the four essences.
  • Occasionally, when a skeleton shoots at the player whilst riding a horsemob, it will shoot the horsemob, even though its aiming for the player.
  • Using a scroll of freedom on tamed bat horse, nightmare, skeleton horse or undead horse will not turn into a horsemob. Instead, it will remain passive.

Gallery Edit