|Health points||30 ( × 15)|
|Attack strength|| Easy: 2 () |
Normal: 3 ()}
Hard: 4 ()
|Spawn||Light levels of 7 or less. Wild nightmares spawn in the Nether.|
|First appearances||See History|
Undead, skeleton and bat horsemobs spawn almost anywhere in the Overworld at light levels of 7 or less.
Nightmare horsemobs naturally spawn almost anywhere in the Nether.
Horsemobs take on the same appearance as tamed bat horses, undead horses, skeleton horses and nightmares.
Bat horsemobs drop 0-2 leather and have a 25% chance to drop a heart of darkness upon death; undead horsemobs drop 0-2 rotten flesh and have a 25% chance to drop a heart of undead (and occasionally a slime spawns in its place); skeleton horsemobs drop 0-2 bones, and nightmare horsemobs drop 0-2 leather and have a 25% chance to drop a heart of fire.
All horsemobs drop 5 experience when killed by a player or tamed wolf.
Horsemobs spawn in dimly light areas, and behave similarly to horses; they will wander around aimlessly, and they open their mouths when they make neighs and whinnies. All types of horsemobs are hostile and will attack the player if they are within a 12-16 block radius. All horsemobs, with the exception of nightmare horsemobs, will burn and take damage in sunlight.
Both undead and skeleton horsemobs are immune to poison, will take damage from splash potions of healing, and are healed with splash potions of harming. When a zombie horsemob has been killed, a slime of random size will spawn in its place.
If a zombie, skeleton, wither skeleton or zombie pigman is within a few blocks of a horsemob, they will mount it.
- Horsemobs are considered to be very dangerous, compared to fast or challenging mobs like werewolves or silver skeletons.
- If a skeleton is on a horsemob, this makes them a more challenging threat, as the skeleton will shoot arrows at you and the horsemob will attack at the same time if you're not careful.
- Healing potions are recommended for killing undead or skeleton horsemobs, especially if a skeleton or zombie is riding them, as it can kill both of them simultaneously.
- Since bat horsemobs can fly, swords are not very recommended, but a bow can be used for shooting them down from a distance. If done correctly, the horsemob will be shot and die in mid-air, and the skeleton or zombie riding it will fall to its death.
Horsemobs will typically spawn using one of four different skins. Skins include rotting-green (undead/zombie), skeleton, black (bat), and red (nightmare).
- Fixed animated textures and particle Fx for horsemobs.
- Fixed movement bug on wild bathorses.
- Added aggressive mobhorses.
Aggressive mob horses will spawn at night: undead, skeleton and bathorses. Bathorses are usually found in underground caves and rarely on the surface.
Nightmare mob horses are found in the Nether. The mob horses have the chance of dropping a rare heart that can be used to obtain the essences needed for the rare breeds.
- Horsemobs, unlike horses, cannot be tamed by the player, nor can they be mounted or bred.
- The resources that horsemobs drop are crucial for making the four essences.
- Occasionally, when a skeleton shoots at the player whilst riding a horsemob, it will shoot the horsemob, even though its aiming for the player.
- Using a scroll of freedom on tamed bat horse, nightmare, skeleton horse or undead horse will not turn into a horsemob. Instead, it will remain passive.
Bear • Big Cat • Bird • Bunny • Crab • Dolphin • Elephant (Mammoth)• Fishy • Fox • Goat • Horse • Jellyfish • Kitty • Komodo Dragon • Manta Ray • Manticore • Medium Fish • Ostrich • Raccoon • Scorpion • Shark • Small Fish • Snake • Stingray • Turkey • Turtle • Wyvern