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Horsemobs are hostile variants of horses.

Spawning[]

Undead, skeleton and bat horsemobs spawn almost anywhere in the Overworld at light levels of 7 or less.

Nether[]

Nightmare horsemobs naturally spawn almost anywhere in the Nether.

Drops[]

All four horsemobs will drop:

  • 5 Icon experience-orbexperience when killed by a player or tamed wolf.
  • 0–2 Icon leatherLeather if the horsemob is a bat horse or nightmare.
  • 0–2 Icon boneBone if the horsemob is a skeleton horse.
  • 0–2 Icon rotten-fleshRotten Flesh if the horsemob is a zombie horse.
  • 0–2 Icon heart-of-darknessHeart of Darkness (25% chance) if a bat horse.
  • 0–2 Icon heart-of-fireHeart of Fire (25% chance) if a nightmare.
  • 0–2 Icon heart-of-undeadHeart of Undead (25% chance) if a zombie horse.

After an undead horsemob has been killed, a slime of random size will spawn in its place.

Behavior[]

Horsemobs spawn in dimly light areas, and behave similarly to horses; they will wander around aimlessly, and emit neighs and whinnies occasionally. They emit aggressive neighs when attacking the player. All types of horsemobs are hostile and will attack the player if they are within a 12-16 block radius. Horsemobs, with the exception of nightmare horsemobs, will burn and take damage in sunlight, unless they are in water, a dark place such as a cave, or under the effect of a fire resistance potion.

Both undead and skeleton horsemobs are immune to poison, will take damage from splash potions of healing, and are healed with splash potions of harming. When a zombie horsemob has been killed, a slime of random size will spawn in its place.

Zombies, skeletons (not to be confused with skeleton horsemen), silver skeletons, wither skeletons and zombified piglins can ride horsemobs. As zombified piglins are neutral mobs, nightmare horsemobs will not always chase the player, since the pigman is in control of the horsemob. However, if the player gets too close to the nightmare, it will still attack him/her.

Variations[]

Horsemobs will spawn using one of four different skins. Skins include rotting-green (undead/zombie) (reference to the zombie horse), skeleton, black (bat), and red (nightmare).

History[]

Version Additions and Changes
v3.7.0
  • Added aggressive mobhorses.
v4.1.3
  • Fixed animated textures and particle Fx for horsemobs.
  • Fixed movement bug on wild bathorses.

Trivia[]

  • Horsemobs, unlike horses, cannot be tamed, mounted, or bred by the player.
  • The resources that horsemobs drop are crucial for making the four essences.
  • Occasionally, when a skeleton shoots at the player whilst riding a horsemob, it will shoot the horsemob, even though its aiming for the player.
  • Using a scroll of freedom on a tamed bat horse, nightmare, skeleton horse or undead horse will not turn it into a horsemob. Instead, it will remain passive.

Gallery[]

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