|Health points||10 ()|
|Spawn||Solid surfaced blocks with a minimum of two block spaces above them|
|First appearances||See History|
Deer are common passive mobs that spawn in the Overworld.
Natural generation Edit
Deer spawn on grass blocks at light levels of 9 or more with a large block space above. They often spawn in groups of 2–4 during world generation.
There are three types of deer. Males have large antlers, females have no antlers and a spotted coat. Baby deer have orange spots.
Deer will drop 0-2 fur upon death. They drop 1–3 experience when killed by a player or tamed wolf.
Deer act like most passive mobs; they will wander around aimlessly, avoid walking off cliffs high enough to cause fall damage, and usually stay out of water. They will panic and randomly run or jump around if you hit them. Deer will run and jump away from mobs and the player when approached; they will run away from anything bigger than a chicken. Even though deer run away from players, they will not hesitate being leashed, and they don't act 'shy' when attached to a lead.
Deer can be very fast sprinters, and can jump at least two blocks high. They will jump around wildly to escape if placed in a fenced area. This can make them difficult to attack or trap.
v8.0.0 DEVa Edit
- Deer will now jump when fleeing from entities.
v6.0.0 DEV R5 Edit
- Fixed birds, certain insects and deer not being afraid of the player.
- Fixed wraiths and deer not moving.
- Decreased size of adult deer.
- Added sounds to deer and different sounds for big cat cubs.
- Added deer. Deer will run away from any animal bigger than a chicken. They however can be cornered.
Bear • Big Cat • Bird • Bunny • Crab • Dolphin • Elephant (Mammoth)• Fishy • Fox • Goat • Horse • Jellyfish • Kitty • Komodo Dragon • Manta Ray • Manticore • Medium Fish • Ostrich • Raccoon • Scorpion • Shark • Small Fish • Snake • Stingray • Turkey • Turtle • Wyvern