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Health points

10 (10hearts)


Opaque blocks with a large block space above them.

Common drops

Fur-0 Fur (0-2)

Rare drops






Fawn idle:



First appearances


Deer are common passive mobs that spawn in the Overworld.

Spawning Edit

Natural generation Edit

Deer spawn on grass blocks at light levels of 9 or more with a large block space above. They often spawn in groups of 4 during world generation.


Male deer are at least 3-4 blocks long and 3-4 blocks tall, females are slightly smaller and babies are smallest.

Deer are covered in a coat of fur and have many features, including short tails (similar to goats), long ears, a long muzzle or snout and a white underbelly. They come with three variants; a male (stag/buck), female (doe) and baby (fawn). Males have large antlers, females have no antlers and have a spotted coat. Babies also have a spotted coat, but with black spots instead of yellow.

Drops Edit

Deer will drop 0-2 fur upon death. They drop 1-3 experience when killed by a player or tamed wolf.

Behavior Edit

Deer act like most passive mobs; they will wander around aimlessly, avoid walking off cliffs high enough to cause fall damage, and usually stay out of water. They will panic and randomly run or jump around if you hit them.

They are 'shy' mobs, and will run and jump away from mobs and the player when approached; they will run away from anything bigger than a chicken.

Keeping deerEdit

Deer cannot be tamed, and when running they can be very fast sprinters, as well as high jumpers, and will jump around wildly to escape. This can make them difficult to attack or trap. Deer will despawn after some time, making any efforts other than for killing them useless. However, if a deer has been named with a name tag, it will not despawn.

Variations Edit

  • The three natural types of deer.

Deer will typically spawn using one of three different skins. These include one with horns (male), spotted (female), and brown with orange spots (baby).  

 History Edit


v8.0.0 DEVa Edit

- Deer will now jump when fleeing from entities.

v6.0.0 DEV R5 Edit

- Fixed birds, certain insects and deer not being afraid of the player.

- Fixed wraiths and deer not moving.

v2.11 Edit

- Decreased size of adult deer.

v2.10.3 Edit

- Added sounds to deer and different sounds for big cat cubs.

Gallery Edit

Passive: AntButterfly (Moth) • CricketDeerDragonflyDuckFireflyFlyMaggotMoleMouseRoachSnail

Neutral: BeeBoarBlack BearEntGrizzly Bear

Hostile: Big GolemCrocodileHellratHorsemobMini GolemOgrePolar BearRatSilver SkeletonWild WolfWerewolfWraith

Tameable: Big CatBirdBunnyCrabDolphinElephant / MammothFishyFoxGoatHorseJellyfishKittyKomodo DragonManta RayManticoreMedium FishOstrichPandaPiranhaRaccoonScorpionSharkSmall FishSnakeStingrayTurkeyWyvern

Upcoming: ChimpanzeeMinotaurMedusaOgre Prince

Stationary objects: Kitty BedLitter BoxFish BowlEgg

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