|Health points||10 ()|
|Spawn||Solid surfaced blocks with a minimum of two block spaces above them|
|First appearances||See History|
Deer are common passive mobs that spawn in the Overworld.
Natural generation Edit
Deer spawn on grass blocks at light levels of 9 or more with a large block space above. They often spawn in groups of 4 during world generation.
Male deer are at least 3-4 blocks long and 3-4 blocks tall, females are slightly smaller and babies spawn at 1/3 the size of adults.
Deer will drop 0-2 fur upon death. They drop 1-3 experience when killed by a player or tamed wolf.
Deer act like most passive mobs; they will wander around aimlessly, avoid walking off cliffs high enough to cause fall damage, and usually stay out of water. They will panic and randomly run or jump around if you hit them.
They are 'shy' mobs, and will run and jump away from mobs and the player when approached; they will run away from anything bigger than a chicken.
Deer cannot be tamed, and when running they can be very fast sprinters, as well as high jumpers, and will jump around wildly to escape. This can make them difficult to attack or trap.
Deer will despawn after some time, making any efforts other than for killing them useless. However, if a deer has been named with a name tag, it will not despawn.
Deer will typically spawn using one of three different skins. These include one with horns (male), spotted (female), and brown with orange spots (baby).
v8.0.0 DEVa Edit
- Deer will now jump when fleeing from entities.
v6.0.0 DEV R5 Edit
- Fixed birds, certain insects and deer not being afraid of the player.
- Fixed wraiths and deer not moving.
- Decreased size of adult deer.
- Added sounds to deer and different sounds for big cat cubs.
- Added deer. Deer will run away from any animal bigger than a chicken. They however can be cornered.
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