Deer are common passive mobs that spawn in the Overworld.
Natural generation Edit
Deer spawn on grass blocks at light levels of 9 or more with a large block space above. They often spawn in groups of 4 during world generation.
Deer are medium-sized mobs that come with three varieties; a male (stag/buck), female (doe) and baby (fawn). Bucks have large antlers, females have no antlers and have a spotted coat. Babies also have a spotted coat, and make higher pitched sounds than adults.
Deer drop from 0 to 2 fur upon death. They drop 1 to 3 experience when killed by a player or tamed wolf.
Deer act like most passive mobs; they will wander around aimlessly, avoid walking off cliffs high enough to cause fall damage, and usually stay out of water. They will panic and randomly run or jump around if you hit them. They are 'shy' mobs, and will run and jump away from mobs and the player when approached; they will run away from anything bigger than a chicken.
Deer cannot be tamed, and when running they can be very fast sprinters, as well as high jumpers, and will jump around wildly to escape. This can make them difficult to attack or trap. Deer will despawn after some time, making any efforts other than for killing them useless. However, if a deer has been named with a name tag, it will not despawn.
There are three types of deer.
Big Cat •
Elephant / Mammoth •
Komodo Dragon •
Manta Ray •
Medium Fish •
Small Fish •